![]() ![]() In Dear Esther, you’re placed on a remote island in the outer land of Hebrides. But at the same time, it's a story that only games give us the freedom to hear. Dear Esther - Complete walkthrough (1080p, no commentary) WindyPower 862 subscribers Subscribe 2.3K 273K views 10 years ago Combined walkthrough, goes from start to finish. To celebrate Dear Esther’s 10th anniversary, the game is free until the end of today. Stripped down to its constituent parts, there's very little game here at all. It charts a course through vastly different topics you never realised you cared about before – folklore, the Bible, shepherding, travel writing, guilt and medicine – and turns them into something meaningful without speaking down to its audience.ĭear Esther provokes thought and feeling in a way few other games do. After the initial release of the free mod in 2008, Dear Esther was very. 10 years ago this week Dear Esther was released. ![]() Here, something as mundane as a lonely cottage on a hillside can end up lodged deeper in your gaming memory than the dragons and spaceships of countless other games. This post will dive deep into Dear Esthers creation, intention, and reception. Before its commercial release in 2012, Dear Esther famously began life as a mod for Half-Life 2. Without puzzles, the visuals and narrative are allowed to take precedence.ĭear Esther's atmosphere is the core of the game – it's all of the game – and that's a direct result of the haunting level design. Since it was originally released as a free Source engine mod back in 2008, there's been a lot of conversation about whether Dear Esther really counts as a game. Specifically, Dear Esther: Landmark Edition is free, the 2017 Unity Engine remake which not only looks a whole lot better, but also has improved audio and a Directors' Commentary mode. With puzzles, it would just be a slightly more depressing Myst. But the lack of puzzles is necessary: it's crucial to the experience that you're allowed to keep moving at your own pace. As a game, it will draw criticism from those uninterested in narrative for not challenging the player: for all the evocative atmosphere, it's still an hour of wandering around and listening to a man speak. ![]()
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